Here are some field notes for building playd
with Microsoft Visual Studio.
NOTE: Much of this is from memory and is in need of filling out with more details.
At time of writing, playd
has been tested with Visual Studio 2015 (version 14). As playd
needs a C++11 compiler, earlier versions will likely fail; newer versions may work, but this is not guaranteed.
The Visual Studio project provided (playd.vcxproj
) expects import libraries (.lib
files) and library headers (.h
, .hpp
, .hxx
) to be collected in the lib
and include
subdirectories respectively.
The lib
directory should include:
libmpg123-0.lib
, from building libmpg123 (details TBA);libsndfile-1.lib
, from the libsndfile Windows distribution;libuv.lib
, from building libuv as below;SDL2.lib
and SDLmain.lib
from SDL2 (if you are building a Debug
version of playd, you will need to build SDL2 from source–the Visual Studio pre-packaged lib is built for Release
only and will give you linker errors!)The include
directory should include:
mpg123.h
from libmpg123;include
directory (better safe than sorry);sndfile.h
and sndfile.hh
from libsndfile;include
directory:tree.h
uv.h
uv-errno.h
uv-threadpool.h
uv-version.h
uv-win.h
This must be built as a shared library (vcbuild.bat shared
). Otherwise, this should work fine.